

I hope this helps, if you want a shorter answer, here it is : it is unlikely that you can effectively throw cubes on console, not because of a difference in game code but in the limits of the controller.
#Portal and portal 2 cube update
If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible. This is all for Portal 2 Console commands hope you enjoy the post. Reflector Cube: entcreateportalreflectorcube. The Edgeless Cubes serve the same purpose as the Weighted Storage Cubes, thus opening doors or activating platforms, except that they must be placed in a circular receptacle instead of a Super. Companion Cube: entcreateportalcompanioncube. It is primarily featured within the game's cooperative campaign. In Portal, players must bring the cube where the weighted companion through an entire test chamber, only to throw it in an incinerator in the end. It is distinguished from other weighted storage cubes in-game by the hearts displayed on its sides. Select menu option View > Enter Fullscreen. I'm guessing they removed it because you could hack certain puzzles by getting a lucky throw (which was used in many Portal 1 speedruns).Īnother reason would be the nature of the grabbing : a Zero Point Energy Field Manipulator like in Half-Life, except without the energy pulse ? Because a ZPEFM + portals would be too much for a single device, but they needed to manipulate stuff without having to code the player hands, and the ZPEFM is a good scenaristic pirouette to justify it. The Aperture Science Edgeless Safety Cube is a testing element in Portal 2 that is used throughout the Aperture Science Enrichment Center. The Weighted Companion Cube is a weighted storage cube in both Portal and Portal 2. No teams 1 team 2 teams 3 teams 4 teams 5 teams 6 teams 7 teams 8 teams 9 teams 10 teams Custom. Try to boost your view axis sensitivity and see what you can do.
#Portal and portal 2 cube mod
Installing this mod allows users of the Portal 2 Perpetual Testing Initiative Puzzle Creator to use many more testing elements and test styles. Usually this results in a maximum speed way too low to make a cube throw. BEEmod is (as best said by its GitHub description) 'a Portal 2 tool which allows you to change what items are in the fixed-size editor palette, as well as the style, music, and other settings'. With a gamepad, however, you control the angular velocity of the view (which is why a mouse FPS player has advantage over a gamepad player : he can just blink his sights on the target, with a negligible travel time, whereas the gamepad user needs the travel time to be accurate in stopping at the right time), which means that you have to trade maximum speed for accuracy. The swing-release is possible because with a mouse, you control the position of the view, which means you can go as fast as you want it to go and instantly release. Now it's a bit trickier, because you have to make a swing in order to throw your cube.

In both PC and console, I believe you can't, the grabbing system has changed since Portal 1, where you could either free or throw (free : grab key, throw : primary fire).
